For example, some programs use incentive tools similar to those found in video games. Each time a child completes a satisfactory score on a worksheet, the program congratulates them and gives them a score. With each level, the score increases. After a certain number of points, the student reaches a named level, such as captain or commodore.
For example, all children should learn their multiplication tables by the third grade. They should be able to repeat them, verbally, without using a calculator. Children in elementary school who rely on the calculator for the answers are creating math deficiencies, which could have a negative impact on their math development.
Another strategy involves allowing your child to spend some time on a computer playing math games. The computer can be a wonderful resource that supports math and other subject area skills. Software is available that will measure a child's math skill level.
This teacher should believe in giving homework every night. Homework reinforces what was taught and learned in class and gives the parent and the teacher a chance to see if the child understands that information.